Once the Domain of Cellar-Dwelling Teenage Boys, Video Games Hook Fans From All Walks of Life.
Can you guess who's at the control of this video-game screen? If you said a teenager, you're only 17% right. In fact, it could be a senior citizen or a young kid, a fan of global multiplayer fantasy games, or a sudoku fiend. Online gaming, in particular, attracts a varied crowd of players.
Click on the link and see the spread from virtual shoppers, casual gamers, gamblers, penny pinchers, little kids, console owners, movers & shakers, women and the middle class.
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